Ancient Gear Dark Golem
EARTH 8

Ancient Gear Dark Golem

  • Archetype:
  • Ancient Gear

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 3994




This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 60

Ancient Gear Dark Golem — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 57.5 · Deck: 59.75 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Boss/End-board

Why it scores here

Ancient Gear Dark Golem converts a Normal or Special Summon into a two-card search (Ancient Gear cards and/or Geartown) for one discard, which is a net +1 card when the search lands. Its 3000 ATK and Level 8 body are the material it leaves behind, and the search is once per turn and also locks Sets for the turn. The 3000 ATK earns no points on its own; the score rests on the search, the Ancient Gear partner network (99% partner co-occurrence with Ultimate Ancient Gear Golem), and deck-wide inclusion, while the lack of any recorded combo appearance caps the conversion and synergy scores.

Axis scores

Axis Score Evidence
Accessibility 62 Present in all 400 sampled decks at 2.16 copies on average, but the summon route depends on the Ancient Gear support package rather than a self-contained opening hand (verified deck count; the summon route is inferred from text). (observed/inferred)
Combo & Conversion 60 The search converts one summon into two cards, but zero recorded boards contain the card, so conversion is text-only inference. (inferred)
Resource Economy 62 Two cards searched for one discard gives a net +1 from the text, and the card is also a summon-to-hand engine. (verified)
Effect & Interaction 30 The only interaction is that the opponent cannot activate Spell/Trap cards during the damage step after it attacks, which is narrow and does not address the opponent's summon or search. (verified)
Material Utility 58 A Level 8 EARTH Machine body is a usable material and stays a 3000 body when its effect is negated, though no combo evidence shows it being used as material. (verified text, inferred use)
Resilience & Flexibility 45 The once-per-turn search can be shut off by a single negate, but the body remains on field and in the GY under the Ancient Gear Golem name. (verified text, inferred reach)
Deck-Building Efficiency 62 Runs at two copies in the typical StatisticsCard sample, with no garnet or lock beyond the Set restriction on the turn it is used. (observed, verified text)

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 57.5, Deck ≈ 59.75, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Search on Normal or Special Summon gives two Ancient Gear cards or Geartown for one discard, a net +1 card (verified)
  • Present in 400 of 400 sampled decks, typically at 2 copies (observed)
  • Level 8 body remains a 3000-ATK material or boss even when negated (verified text)

Weaknesses

  • Zero recorded combo appearances, so board-level conversion is unmeasured (observed)
  • Attack-lock only applies during the damage step of its own attack (verified)
  • Once per turn, and the name and Set restrictions limit flexibility (verified)

Counters / choke points

  • Any effect that negates the summon or the search trigger shuts off the search (inferred, not tabled in evidence)

Best use

Starter / search body in the Ancient Gear engine. Decks: Ancient Gears (archetype 693), Ancient Gears (archetype 124). Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: on Normal or Special Summon, add up to 2 Ancient Gear cards and/or Geartown from Deck, then discard 1 card; cannot Set cards for the rest of the turn; once per turn; Attack effect: opponent cannot activate Spell/Trap cards until the end of the Damage Step; Level 8 EARTH Machine, 3000 ATK / 3000 DEF, Effect Monster
  • Observed: Present in 400 of 400 sampled decks, 2.16 copies on average; Top partner co-occurrence: Ultimate Ancient Gear Golem 99%, Geartown 98.2%; StatisticsCard inclusion 100% in G Golem and Ancient Gears (124), typical 2 copies
  • Inferred: Summon route depends on the Ancient Gear package rather than a self-contained hand; Level 8 body is a usable material, though no combo evidence shows it; A negate on the summon or search trigger shuts off the search
  • Data gaps: No combos supplied: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) No rulings or garnet/brick data supplied Summon route into the card is not tabled in the evidence











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